UDK Tutorials

I. Top Down Shooter (Alien Swarm)

Goal:

We want to create a new Game Type similar to “Alien Swarm“.
The camera view will be isometric.
The player character can be controlled with WASD according to the camera view.
The player has a moving cross hair which sets player’s viewing direction as well as the firing direction.

This tutorial is completely done in Unreal Script.

II. Enemy: Teleporter

Goal:

We want to create an Enemy that teleports himself to a random position when he takes damage.
The Enemy has more Health than a regular Bot.
The Enemy has infinite Ammo and a Rocket Launcher.

III. Exploding Barrels

Goal:

We want to create an Object that explodes when taking damage and sets Enemies on fire.
Burning enemies will lose health over time.
Burning
 enemies will have a fire attached to them.

IV. Electrocute

Goal:

We want to create an area of water that, when shot, deals damage to actors if they are within it.
The water area has a cooldown until it can deal damage again.
The player can be hurt as well.
Bots will play a special animation when taking damage from water.

 V. Enemy: Cannibal

Goal:

We want to create an Enemy that moves to dead enemies and draws health out of them

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s